Video Game Cartridge / Disc
ElectronicsCarbon Cost Index Score
Per kg
Methodology v1.0 · Last reviewed 2026-04-08
Scope Breakdown
| Scope | kgCO₂e | % of Total | Distribution |
|---|---|---|---|
| Scope 1 | 1.9 | 5% | |
| Scope 2 | 5.7 | 15% | |
| Scope 3 | 30.4 | 80% | |
| Total | 38 | 100% |
Emission Hotspots
| Emission Hotspot | Scope | Est. % of Total |
|---|---|---|
| disc manufacturing and plastic production | S3 | 45% |
| packaging materials (polypropylene, polyethylene, paper) | S3 | 20% |
| transportation and distribution logistics | S3 | 20% |
| rare earth metal extraction | S3 | 10% |
| end-of-life disposal and landfill emissions | S3 | 5% |
Manufacturing Geography
- Region
- China
- Grid Intensity
- 555 gCO2e/kWh (China National Grid, 2023)
Material Composition Assumptions
The CCI score assumes a typical video game disc weighs approximately 60 grams with the following material breakdown:
- Aluminum polycarbonate disc substrate: 25g (42%)
- Polypropylene case: 20g (33%)
- Polyethylene packaging film: 8g (13%)
- Glossy paper cover and booklet: 6g (10%)
- Rare earth metals and other trace materials: 1g (2%)
These materials require energy-intensive manufacturing processes, particularly for plastic production and metal extraction components.
Manufacturing Geography
Primary manufacturing occurs in China, where most consumer electronics and optical media production facilities are concentrated. The Chinese national grid operates at 555 gCO2e per kWh, reflecting the country’s coal-heavy electricity generation mix. This region dominates global disc manufacturing due to established supply chains, specialized equipment, and cost advantages for mass production of plastic components and optical media.
Regional Variation
| Manufacturing Region | Grid Intensity | Estimated CCI Score | Adjustment vs Default |
|---|---|---|---|
| China | 555 gCO2e/kWh | 38 | Baseline |
| Germany | 311 gCO2e/kWh | 32 | -16% |
| United States | 386 gCO2e/kWh | 34 | -11% |
| India | 708 gCO2e/kWh | 43 | +13% |
| Costa Rica | 99 gCO2e/kWh | 26 | -32% |
Provenance Override Guidance
- Facility-specific electricity consumption data and renewable energy procurement contracts for disc manufacturing operations.
- Material sourcing documentation showing recycled content percentages for polycarbonate and plastic case components.
- Transportation distance and mode specifications from manufacturing facility to distribution centers.
- Packaging weight reduction initiatives and alternative material substitutions with associated emission factors.
- End-of-life recycling program participation rates and waste diversion percentages for the specific product line.
Methodology Notes
- The CCI score represents cradle-to-gate emissions for a single physical game disc including packaging materials and initial distribution.
- Scope 3 emissions dominate due to upstream material production and downstream transportation requirements.
- Functional unit covers one complete retail package ready for consumer purchase.
- Excludes consumer use phase, retail storage, and final disposal emissions.
- Carbon intensity varies significantly based on game file size when comparing to digital alternatives.
- Data gaps exist around regional recycling rates and specific plastic polymer emission factors.
Related Concepts
Sources
- Mayers et al. 2015 Journal of Industrial Ecology — Analyzed lifecycle emissions from physical media manufacturing across large-scale production volumes.
- Greenly 2025 Carbon Footprint Study — Compared emissions between physical disc production and digital download distribution methods.
- Abraham 2022 Digital Games After Climate Change — Examined the environmental implications of physical versus digital game distribution models.
- Nair et al. 2019 Environmental LCA Study — Conducted comprehensive lifecycle assessment of gaming media including material extraction and manufacturing.
- University of Cambridge 2019 Console Impact Report — Evaluated carbon footprints of gaming hardware and associated physical media components.