Video Game Cartridge / Disc

Electronics
Medium Confidence

Carbon Cost Index Score

38 kgCO₂e / per unit

Per kg

633 kgCO₂e / kg

Methodology v1.0 · Last reviewed 2026-04-08

Scope Breakdown

Scope kgCO₂e % of Total Distribution
Scope 1 1.9 5%
Scope 2 5.7 15%
Scope 3 30.4 80%
Total 38 100%

Emission Hotspots

Emission Hotspot Scope Est. % of Total
disc manufacturing and plastic production S3 45%
packaging materials (polypropylene, polyethylene, paper) S3 20%
transportation and distribution logistics S3 20%
rare earth metal extraction S3 10%
end-of-life disposal and landfill emissions S3 5%

Manufacturing Geography

Region
China
Grid Intensity
555 gCO2e/kWh (China National Grid, 2023)

Material Composition Assumptions

The CCI score assumes a typical video game disc weighs approximately 60 grams with the following material breakdown:

These materials require energy-intensive manufacturing processes, particularly for plastic production and metal extraction components.

Manufacturing Geography

Primary manufacturing occurs in China, where most consumer electronics and optical media production facilities are concentrated. The Chinese national grid operates at 555 gCO2e per kWh, reflecting the country’s coal-heavy electricity generation mix. This region dominates global disc manufacturing due to established supply chains, specialized equipment, and cost advantages for mass production of plastic components and optical media.

Regional Variation

Manufacturing RegionGrid IntensityEstimated CCI ScoreAdjustment vs Default
China555 gCO2e/kWh38Baseline
Germany311 gCO2e/kWh32-16%
United States386 gCO2e/kWh34-11%
India708 gCO2e/kWh43+13%
Costa Rica99 gCO2e/kWh26-32%

Provenance Override Guidance

  1. Facility-specific electricity consumption data and renewable energy procurement contracts for disc manufacturing operations.
  2. Material sourcing documentation showing recycled content percentages for polycarbonate and plastic case components.
  3. Transportation distance and mode specifications from manufacturing facility to distribution centers.
  4. Packaging weight reduction initiatives and alternative material substitutions with associated emission factors.
  5. End-of-life recycling program participation rates and waste diversion percentages for the specific product line.

Methodology Notes

Related Concepts

Sources

  1. Mayers et al. 2015 Journal of Industrial Ecology — Analyzed lifecycle emissions from physical media manufacturing across large-scale production volumes.
  2. Greenly 2025 Carbon Footprint Study — Compared emissions between physical disc production and digital download distribution methods.
  3. Abraham 2022 Digital Games After Climate Change — Examined the environmental implications of physical versus digital game distribution models.
  4. Nair et al. 2019 Environmental LCA Study — Conducted comprehensive lifecycle assessment of gaming media including material extraction and manufacturing.
  5. University of Cambridge 2019 Console Impact Report — Evaluated carbon footprints of gaming hardware and associated physical media components.
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